Tuesday, 7 January 2014

CASTLE HILL - test with new rules

Having another go at this with the new HEADS DOWN rules. Working very smoothly.  The FJ are having a harder time this time and allowed most of the Rajputanas to escape from Pt 165 back to the Yellow house area. This force includes 3 heroes and a 10-1 so will be tough to reduce. Meanwhile some deadly sniper fire from the other Rajputanas caused several broken stacks which has stalled the German push completely. Meanwhile the German 105s (pre-registered now) have found their mark on the Castle and are raining down some heavy fire. Interesting so far - I'm most curious how the new HTH rules will work inside the castle. a -11 DRM is possible!.

Friday, 3 January 2014

Operation Dickens 1654


The NZ seem to have peaked. The Castle has been captured but without armoured support or more infantry they cannot cross 'Spandau Alley' and reach Route 6. I already lost 2 full sections trying - all KIA. This is about right however and exactly what the NZ accomplished on the day.

Meanwhile, recent rules changes seem to be working out well. I've increased the effect of Sniper fire and 0mR fire considerably. Now once you get the upper hand in close combat it is more decisive. I've created a HEADS DOWN status which is not as safe as PRONE which I no longer allow in buildings/rubble etc. This means the best TEM normally possible is +6. Still pretty safe really.

Wednesday, 1 January 2014