Thursday, 23 February 2012

TEM and HINDRANCE - radical change


The idea is to remove the TEM for vegetation and make it an [H]. The effect is to make targets in woods etc harder to engage but easier to hurt. I also make RUBBLE a +2 [H] in addition to it's TEM of +3/+4. It is now possible to see through up to 50m of RUBBLE/WOODS, though it would be difficult to engage such targets - +6H. I've heard veterens report that rubble was 'easy to hide in' and it seems to make sense compared to a building with a limited number of windows etc.

Bocage gets to have a TEM and H, and to block LOS except to just behind the bocage. This makes it quite serious cover.

[H] also works in synergy with concealment. Stealthy troops concealed in woods/rubble add a +6 to FTC against them.

I'm not sure how this will work out in practice. Several scenarios will be very different. Cassino especially.

Though I do like how this works overall, an issue with woods occured to me. You can't easily see though wood and out the other side unless they are very sparse and probably best represented as orchards. I don't think you can see more than 25m through woods even if you're in them. Proper woods will have one tree every 3-5m. So looking at them from one side thered be about 2 trees per m. I remember once trying to throw stones through a wood without hitting a tree. None of us could throw one more than about 10m.

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