Just decided that the fighter armament in the game had too much range - this was due to my changing the scale from 6 pixels to 1 m to 2 pixels to 1m and not readjusting.
The B-17s guns keep the same range - effectively double the equivalent calibre gun on a fighter. I am rationalising this due to the guns on the fighters being synchronised to about 300m while the .50 cals on the B-17 being intended for longer range fire.
This will help the B-17 fend off the Bandits since they will be at normal range and the Bandits at long range...
But on the other hand the P-47s and later the P51s have short rang .50 cal armament while the Germans all have at least some 20mm - meaning the P-47s have to get in close or the Bandits will escape and perhaps turn the tables.
Escorts should ideally engage enemy at lower altitude using a 'bounce' tactic - zoom in fire and climb away to repeat. If the Fw190 or Me109 sees the P-47 climbing up from below it will be able to counter the threat.
Spitfires are ideal for the dogfight and have 20mm guns too, while P-38s have the advantage of a 12 maximum range 20mm gun.
Thunderbolts are powerful and tough and if they do get in close to a Bandit they will usually blow it to bits.
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